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      xtameembb posted an update

      3 weeks ago

      Charizard ex Deck โ€“ Aggro Celestial Guardians

      Letโ€™s talk fire. Iโ€™ve been running the most aggressive Charizard build in Celestial Guardians, and when the combo hits, itโ€™s basically game over. The core is A2b-010โ€”thatโ€™s your Charizard ex with 180 HP and Steam Artillery hitting for 150 every turn. The secret weapon? A3-144 (Rare Candy), which lets you skip the Stage 1 evolution entirely. Find it early, and youโ€™re swinging for massive damage on turn two.

      Two versions of this deck dominate right now: the all-in solo Charizard build with only two Basics, and the two-attacker variant that adds A3-033 (Incineroar) for backup pressure. The solo build is faster and more explosiveโ€”you live or die by the early combo. The two-attacker version trades a bit of speed for consistency, giving you a second win condition and more breathing room when you miss the Rare Candy.

      Playing the Aggro Game

      Turn one is all about evolution. If you open with A2b-008 (Shining Revelry Charmander), your priority is finding A3-144 and A2b-010. Stoke gives you three Energy instantly, so you can fire off Steam Artillery on your next attack. If you donโ€™t have the combo yet, evolve to A2b-009 first, then use A2b-069 (a search card) to dig for your Charizard. When both starters are available, always lead with Charmanderโ€”you run two Charizard and only one Incineroar, so itโ€™s the safer bet.

      Midgame is about pressure. Keep one attacker active while setting up the next on the bench. Use healing like A3-155 and A2-147 to survive critical turns. Burn damage from Incineroarโ€™s Fire Fang is clutch against Oricorio, which canโ€™t be damaged by EX Pokรฉmon. And donโ€™t forget A3-151โ€”thatโ€™s your tool removal for Giant Cape, which is the main way opponents survive 150 damage. A well-timed Sabrina (A1-225) secures knockout.

      Two Build Variants

      In the
      Pokรฉ Gold

      #game