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xtameembb posted an update
Charizard ex Deck โ Aggro Celestial Guardians
Letโs talk fire. Iโve been running the most aggressive Charizard build in Celestial Guardians, and when the combo hits, itโs basically game over. The core is A2b-010โthatโs your Charizard ex with 180 HP and Steam Artillery hitting for 150 every turn. The secret weapon? A3-144 (Rare Candy), which lets you skip the Stage 1 evolution entirely. Find it early, and youโre swinging for massive damage on turn two.
Two versions of this deck dominate right now: the all-in solo Charizard build with only two Basics, and the two-attacker variant that adds A3-033 (Incineroar) for backup pressure. The solo build is faster and more explosiveโyou live or die by the early combo. The two-attacker version trades a bit of speed for consistency, giving you a second win condition and more breathing room when you miss the Rare Candy.
Playing the Aggro Game
Turn one is all about evolution. If you open with A2b-008 (Shining Revelry Charmander), your priority is finding A3-144 and A2b-010. Stoke gives you three Energy instantly, so you can fire off Steam Artillery on your next attack. If you donโt have the combo yet, evolve to A2b-009 first, then use A2b-069 (a search card) to dig for your Charizard. When both starters are available, always lead with Charmanderโyou run two Charizard and only one Incineroar, so itโs the safer bet.
Midgame is about pressure. Keep one attacker active while setting up the next on the bench. Use healing like A3-155 and A2-147 to survive critical turns. Burn damage from Incineroarโs Fire Fang is clutch against Oricorio, which canโt be damaged by EX Pokรฉmon. And donโt forget A3-151โthatโs your tool removal for Giant Cape, which is the main way opponents survive 150 damage. A well-timed Sabrina (A1-225) secures knockout.
Two Build Variants
In the
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